Women’s Murder Club: Games of Passion Nintendo DS & DSiHands-On

We get our mystery on with this upcoming DS and DSi title based on the popular crime books.

New York Times bestselling author James Patterson has his finger in a lot of pies. With 52 novels under his belt, he has dedicated a lot of time to various adaptations for film, TV, and video games. The upcoming Women’s Murder Club: Crimes of Passion, announced for the DS and DSi at Nintendo’s Tuesday press conference, is based on Patterson’s highly successful series of books about four women who dedicate their time to solving crimes. We tried our hand at being a detective at THQ’s booth during E3 2009.

Who’s Making This Game:

Women’s Murder Club: Crimes of Passion was developed by Seattle-based Griptonite Games and is being published by THQ. The game’s producer, Adam Affruniti, told us Patterson was involved in all aspects of the game’s eight-month development, including the decision to exclude the fourth member of the Women’s Murder Club from the game’s story. The game is targeted at women between 18 and 49 years, but THQ is not hiding the fact that they think everyone who is a fan of Patterson’s work will play this.

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DSiWare Provides Real Soccer Gameplay on the DSi

Nintendo’s DSiWare downloadable game service remains a relatively new feature for the publisher’s popular handheld, having launched only last month. And while content has steadily marched onto the DSiWare Store, this week sees the release of one of the more ambitious titles yet: Gameloft’s Real Soccer 2009. Available for 800 DSi points ($8 ), the soccer sim accommodates play for up to four and features 198 clubs, real-world players, and 3D visuals.


Mixed Messages DSi Hands-On

Remember the telephone game? How about Eat Poop You Cat? Can’t say I’m all that familiar with the latter, but Mixed Messages is an upcoming DSi Ware game that is essentially telephone on paper (which is also known as Eat Poop You Cat.) Thankfully, it has nothing to do with poop or cats–not unless you want it to be. The first player jots down a complete sentence (anything you want, so go nuts) and it’s up to the next player to illustrate what the sentence represents. The following player will then write a sentence based on the picture and so on. When there’s an even number of players, the program will generate its own sentence. See below for an example.

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