Furry Legends Nintendo WiiWare Producer Interview

Posted under Wii Game Previews

Nintendo Games Center is proud to present our first ever interview. We had the opportunity to ask a few questions about the upcoming Nintendo WiiWare game Furry Legends to producer Lukasz Szczepanski. Hope you enjoy it…

NGC: What features and gameplay modes will be available?

Lukasz Szczepanski: The game will sport only one mode – the story mode. Players will be able to adventure through a number of levels, fight with enemies, resolve puzzles and jump from platform to platform for their lives! The game will feature great visual effects, beautiful landscapes, physics engine and a lot of random humor.

NGC: What did you find the most challenging aspect of developing the game?

Lukasz Szczepanski: We have created our engine from the grounds up, so technically wise, it was pretty challenging so far. The controls didn’t go easy on us either. We’ve had our share of issues with how to control the game. Nowadays the biggest challenge is to keep the art direction focused and to create a seamless and fun world. We’re going through playtesting phases where we collect feedback from various people and adapt the game to the players.

NGC: Where did the inspiration for the game come from?

Lukasz Szczepanski: The game was inspired by games such as Furry of the Furries and other games about cute fuzzballs. We’ve had some existing technology, and we’ve built our game on top of that.

NGC: What aspects of the game set it apart from other games of this genre?

Lukasz Szczepanski: The physics, the humor, the graphics. There are many elements new and different in this game, I guess everyone will find something for themselves, and see new solutions to old issues here. We’re very satisfied with the level of the graphics and robustness of the physics engine. I think the players will appreciate this too.

To learn more about the game head to the official development blog at http://devblog.furrylegends.com/.


Flower, Sun, and Rain Nintendo DS Review

Posted under DS Game Reviews

It’s Groundhog Day meets Philip K. Dick in this entertaining but muddled mystery adventure.

Score: 6.0 / fair

Get the full review at GameSpot


The Legend of Zelda: Spirit Tracks Nintendo DS Hands-On Impressions

We catch a train, blow our own horn, and learn why sometimes it’s good to be fireproof in our first hands-on time with the new Zelda DS.

We think we can say with some certainty that the failure to announce a new Zelda game for the Wii as rumoured at the Nintendo press conference probably disappointed the odd Nintendo devotee. That said, though no new Wii game was brought into the fold there, The Legend of Zelda: Spirit Tracks, which was announced at this year’s Game Developers Conference in March, is now finally playable.

The Legend of Zelda: Spirit Tracks represents the second iteration of the long-running Zelda franchise brought to the DS handheld, and if our time and review of Phantom Hourglass serves as any indicator of what to expect, fans should be in for another special outing with everyone’s favourite little adventurer.

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Henry Hatsworth in the Puzzling Adventure DS Review

Posted under DS Game Reviews

This odd combination of platforming and block busting makes for one awesome experience.

Score: 8.5 / great

Get the full review at GameSpot


Upcoming Releases for the Nintendo DS and Wii

Pro Evolution Soccer 2009 and Henry Hatsworth in the Puzzling Adventure coming soon to the Nintendo Wii and DS, respectively.

The Nintendo DS will receive a triple-AAA release on March 17, Henry Hatsworth in the Puzzling Adventure, Electronic Arts’ puzzle-adventure hybrid for the DS. Like Level 5′s Professor Layton and the Curious Village, the game follows an inquisitive scholar who must solve all manner of puzzles during the course of an adventure. However, the EA Tiburon-developed game also incorporates platforming action as well as a dose of surreality in the form of an alternate puzzle world.

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