Pinball Hall of Fame: The Gottlieb Collection Nintendo Wii Hands-On

We may not be the Pinball Wizard, but that didn’t stop us from getting these impressions.

Last year, Crave released the critically acclaimed Pinball Hall of Fame: The Williams Collection, a collection of real-life pinball tables faithfully re-created for play at home. Now the company’s bringing The Gottlieb Collection to the Wii. We were able to go hands-on with it at the E3 2009 booth, and what we saw impressed.

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N64 Classic The Legend of Zelda: Majora’s Mask Becomes 300th Title on Nintendo Wii Virtual Console

Posted under Nintendo Wii,Wii News

N64 classic The Legend of Zelda: Majora’s Mask becomes 300th title on Nintendo’s retro-game download service.

One of the key features revealed at the official unveiling of the Wii back in 2006 was Nintendo’s take on Microsoft’s Xbox Live Arcade, the Wii Virtual Console. Launching with just 30 games, the service has gone from strength to strength, with Nintendo updating the store weekly with new content.

He tried hard, but Link’s combination gas mask and bagpipes didn’t go down too well on American Inventor.

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MySims Racing Wii Hands-On Preview

Posted under Wii Game Previews

We pimp our ride and hit the racetrack in Electronic Arts’ upcoming arcade racer.

MySims takes a break from furniture construction and wandolier action to hit the racetracks in MySims Racing. The bright and cheery crew gets behind the wheel in this arcade racer in which you can customize your character as well as your very own car. At first glance, this is going to seem like a Mario Kart clone, but MySims Racing does have its own unique features that set it apart from the other racers, such as customization. Like in the adventure games that came before it, you start off creating your own MySim, choosing your own hair style, eye color, voice, and now an entire wardrobe of racing gear.

Customize your vehicle so that you’ll stand out against the crowd.

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Chronotron II – Tales of a Time Traveling Robot Coming to DS

Posted under DS News

Last year at PAX, we took a tour around the PAX 10 booth, a collection of indie games that were being displayed on the show floor. Games like The Maw was there, which recently came out on Xbox Live Arcade. There were a lot of PC games as well, one of them being Chronotron, a puzzle game that stars a time traveling robot.

To get an idea of what we’re talking about, you can play the game here.

It’s a simple set up in which you play as the happy-go-lucky robot that needs to hit the green key in the level and then return to the elevator door-like pod he started from. Obstacles that stand in your way include platforms that can only be raised if someone is standing on it or doors that need to be held open, so they all require an extra hand (or full-sized robot) so that you could get through. This is when you go back to the blue pod–which acts as a trusty time machine–and travel back in time so that your former self will mimic the movements you just did. Now you can follow yourself as you clear the way and open doors for…youself. The game starts off relatively basic, but as you go through the levels, the difficulty ramps up considerably and it starts to get confusing when managing multiple copies of yourself because sometimes you’ll need 3 or 4 robots to help you get through the stage.

This game caught the eye of Santa Cruz Games, who is working on bringing Chronotron II to the Nintendo DS and possibly other platforms. A representative from Santa Cruz Games came by to show us what it would look like on the DS. It looks very much like the flash game that you see above, with the stage displayed in the top screen and the bottom screen is currently where the restart button is. You use A to jump and B to enter the pod to go back in time. The few demo levels that we played were very similar to the first few levels of Chronotron; the only difference is that physics have been included so there are now new approaches to completing certain levels. Instead of hitting a switch to raise a level, you can push yourself against it to get it open. If it only moves one way, you still need help to get back out, but this is just an example of how the game will work. Another example is that platforms will rise at a slower speed if there is something standing on it.

The original creator, Joe Rheaume, had other characters in mind when he worked on the first Chronotron, so we were told that we can expect a story with multiple characters and perhaps a reason that could tie together all this robot time traveling. We’ll update you with more information as soon as it becomes available. Right now Santa Cruz Games hopes to have the game come out on at least one platform later this year. In the meantime, be sure to check out the original Chronotron for free at Krongegate.

Get the full article at GameSpot


GDC 2009: Diatomic WiiWare Preview

Grendel Games shows off a work-in-progress version of its Sinistar-inspired WiiWare action game.

SAN FRANCISCO–While wandering around the Moscone Convention Center this morning, we had the good fortune to bump into Tim Laning, founder of Grendel Games. The Netherlands-based indie developer has a number of games in the works, including Diatomic–a WiiWare action game that we got to see for the first time today. Inspired by the ’80s arcade game Sinistar, Diatomic is a shooter of sorts, set within the confines of a particularly dangerous petri dish.

The enemies might not be as numerous as their Geometry Wars counterparts, but they’re every bit as deadly.

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