Furry Legends Nintendo WiiWare Producer Interview

Posted under Wii Game Previews

Nintendo Games Center is proud to present our first ever interview. We had the opportunity to ask a few questions about the upcoming Nintendo WiiWare game Furry Legends to producer Lukasz Szczepanski. Hope you enjoy it…

NGC: What features and gameplay modes will be available?

Lukasz Szczepanski: The game will sport only one mode – the story mode. Players will be able to adventure through a number of levels, fight with enemies, resolve puzzles and jump from platform to platform for their lives! The game will feature great visual effects, beautiful landscapes, physics engine and a lot of random humor.

NGC: What did you find the most challenging aspect of developing the game?

Lukasz Szczepanski: We have created our engine from the grounds up, so technically wise, it was pretty challenging so far. The controls didn’t go easy on us either. We’ve had our share of issues with how to control the game. Nowadays the biggest challenge is to keep the art direction focused and to create a seamless and fun world. We’re going through playtesting phases where we collect feedback from various people and adapt the game to the players.

NGC: Where did the inspiration for the game come from?

Lukasz Szczepanski: The game was inspired by games such as Furry of the Furries and other games about cute fuzzballs. We’ve had some existing technology, and we’ve built our game on top of that.

NGC: What aspects of the game set it apart from other games of this genre?

Lukasz Szczepanski: The physics, the humor, the graphics. There are many elements new and different in this game, I guess everyone will find something for themselves, and see new solutions to old issues here. We’re very satisfied with the level of the graphics and robustness of the physics engine. I think the players will appreciate this too.

To learn more about the game head to the official development blog at http://devblog.furrylegends.com/.


Ghostbusters: The Video Game Q&A with Terminal Reality

VP of marketing Joe Kreiner talks about the licensed game’s long road to release and the Texas studio’s plans for stoking interest in its Infernal Engine.

At last week’s 2009 Game Developers Conference, hundreds of developers were on hand to tout their wares and services. One was Terminal Reality, best known during the last console generation for its vampiric action series BloodRayne–which was subsequently made into two critically pilloried films by Uwe Boll.

Joe Kreiner

Luckily, Terminal Reality’s first foray on current-generation consoles has a much more auspicious origin. The company is currently putting the finishing touches on Ghostbusters, based on the eponymous 1984 supernatural comedy classic starring Dan Aykroyd, Harold Ramis, and Bill Murray. All three actors are lending their voices and likeness to the game.

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Grand Theft Auto: Chinatown Wars for the Nintendo DS

GameSpot got one more look at Rockstar’s Grand Theft Auto experience for the DS.

Rockstar’s upcoming Grand Theft Auto: Chinatown Wars is quite possibly the most shocking entry in the famed series to date. But, if you know GTA, it isn’t for the reasons you might think. While the game offers the immersive experience you’d expect from a GTA game thanks to a meaty story, colorful cast of characters, and the Liberty City setting, the most shocking thing about the game is the fact that it’s shaped up as well as it has on the Nintendo DS. We got one last chance to take a tour of the town recently and were mightily impressed by how Rockstar Leeds has made use of the DS’s unique features.

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Star Trek: DAC in Development for Wii

Posted under Wii News

A flyer inside the Blu-ray set of the original Star Trek series reveals “Star Trek: DAC” in development at RoboBlitz maker Naked Sky Entertainment.

Get the full article at GameSpot


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