Robocalypse: Beaver Defense Nintendo WiiWare Hands-On

We defend ourselves against the wrath of an angry beaver.

The wisecracking robots from the original Robocalypse return, this time on WiiWare as a tower-defense game. You don’t have to have played the game on the Nintendo DS to follow the story, which is written by SpongeBob SquarePants writers Jay Lender and Micah Wright. In Robocalypse: Beaver Defense, you’re defending your headquarters against a legion of robots that have been reprogrammed by an extremely intelligent and angry beaver.

Who’s Making This Game: The game is being developed and published by Vogster Entertainment, whic is headquartered in New York City and has development studios Moscow, Russia, and Ukraine.

(more…)


Super Robot Taisen OG Saga: Endless Frontier Nintendo DS Review

Posted under DS Game Releases

Fantastic combat and smart writing give Super Robot Taisen OG Saga: Endless Frontier an edge over its cookie-cutter trappings.

Score: 7.0 / good

Get the full review at GameSpot


Rikusaki Gamer’s Review: Dead Space Wii

This is a review by rikusaki member, Zanimato.

Introduction: This game is not hard , this games fails at being scary completely, this game has the most basic and somewhat annoying predictable mission objectives, this game has almost no in-game story, it just like Final Fantasy 7 had all of the story in the back story, this game, despite all of what I just said which is all 100% completely true, is still a great game.

The game plays extremely well, somewhat like Resident Evil 4 with the way the guns handle and the over-the-shoulder camera, speaking of the guns, some of them (the Ripper) are so un-realistic and even funny to look at at first glance it just makes those guns all the better.

By “predictable mission objectives” I mean that you’ll get a mission like “go here and get the key to unlock the room to do the thing with the other thing” will turn into something like “go here move the thing with the other thing that you need to go find to get the key to go into the hallway before the room you need to unlock as the hallway collapses so go get the other thing to unlock the other door which leads to the alternate route to the first door blah annoying System Shock 2 bull” and this game does feel similar to System Shock 2, at least it’s not a complete ripoff with no differences what-so-ever other than name changes like one game I know of *cough* Bioshock *cough*

(more…)


Chronotron II – Tales of a Time Traveling Robot Coming to DS

Posted under DS News

Last year at PAX, we took a tour around the PAX 10 booth, a collection of indie games that were being displayed on the show floor. Games like The Maw was there, which recently came out on Xbox Live Arcade. There were a lot of PC games as well, one of them being Chronotron, a puzzle game that stars a time traveling robot.

To get an idea of what we’re talking about, you can play the game here.

It’s a simple set up in which you play as the happy-go-lucky robot that needs to hit the green key in the level and then return to the elevator door-like pod he started from. Obstacles that stand in your way include platforms that can only be raised if someone is standing on it or doors that need to be held open, so they all require an extra hand (or full-sized robot) so that you could get through. This is when you go back to the blue pod–which acts as a trusty time machine–and travel back in time so that your former self will mimic the movements you just did. Now you can follow yourself as you clear the way and open doors for…youself. The game starts off relatively basic, but as you go through the levels, the difficulty ramps up considerably and it starts to get confusing when managing multiple copies of yourself because sometimes you’ll need 3 or 4 robots to help you get through the stage.

This game caught the eye of Santa Cruz Games, who is working on bringing Chronotron II to the Nintendo DS and possibly other platforms. A representative from Santa Cruz Games came by to show us what it would look like on the DS. It looks very much like the flash game that you see above, with the stage displayed in the top screen and the bottom screen is currently where the restart button is. You use A to jump and B to enter the pod to go back in time. The few demo levels that we played were very similar to the first few levels of Chronotron; the only difference is that physics have been included so there are now new approaches to completing certain levels. Instead of hitting a switch to raise a level, you can push yourself against it to get it open. If it only moves one way, you still need help to get back out, but this is just an example of how the game will work. Another example is that platforms will rise at a slower speed if there is something standing on it.

The original creator, Joe Rheaume, had other characters in mind when he worked on the first Chronotron, so we were told that we can expect a story with multiple characters and perhaps a reason that could tie together all this robot time traveling. We’ll update you with more information as soon as it becomes available. Right now Santa Cruz Games hopes to have the game come out on at least one platform later this year. In the meantime, be sure to check out the original Chronotron for free at Krongegate.

Get the full article at GameSpot


Copyright © 2012 Nintendo Games Center. WP Theme created by Web Top.

The entire contents of this Web site, unless otherwise noted, are Copyright © Nintendo Games Center. All Rights Reserved. ™ and © for all products, characters, and indicia related thereto which are contained herein are owned by the companies who market or license those products. This web site is not endorsed, sponsored, nor otherwise affiliated with Nintendo. It has been created for the sole purpose of entertainment and information. Reproduction in whole or in part in any form without written consent is prohibited.