Furry Legends Nintendo WiiWare Producer Interview

Posted under Wii Game Previews

Nintendo Games Center is proud to present our first ever interview. We had the opportunity to ask a few questions about the upcoming Nintendo WiiWare game Furry Legends to producer Lukasz Szczepanski. Hope you enjoy it…

NGC: What features and gameplay modes will be available?

Lukasz Szczepanski: The game will sport only one mode – the story mode. Players will be able to adventure through a number of levels, fight with enemies, resolve puzzles and jump from platform to platform for their lives! The game will feature great visual effects, beautiful landscapes, physics engine and a lot of random humor.

NGC: What did you find the most challenging aspect of developing the game?

Lukasz Szczepanski: We have created our engine from the grounds up, so technically wise, it was pretty challenging so far. The controls didn’t go easy on us either. We’ve had our share of issues with how to control the game. Nowadays the biggest challenge is to keep the art direction focused and to create a seamless and fun world. We’re going through playtesting phases where we collect feedback from various people and adapt the game to the players.

NGC: Where did the inspiration for the game come from?

Lukasz Szczepanski: The game was inspired by games such as Furry of the Furries and other games about cute fuzzballs. We’ve had some existing technology, and we’ve built our game on top of that.

NGC: What aspects of the game set it apart from other games of this genre?

Lukasz Szczepanski: The physics, the humor, the graphics. There are many elements new and different in this game, I guess everyone will find something for themselves, and see new solutions to old issues here. We’re very satisfied with the level of the graphics and robustness of the physics engine. I think the players will appreciate this too.

To learn more about the game head to the official development blog at http://devblog.furrylegends.com/.


Final Fantasy IV: The After Years Nintendo WiiWare Review

Posted under Wii Game Reviews

This egregious, twisted mess of narrative is not an auspicious start to Square Enix’s latest foray into the realm of episodic content.

Score: 5.5 / mediocre

Get the full review at GameSpot


Furry Legends Nintendo WiiWare 2nd Official Trailer

Posted under Wii Game Videos

Check out the 2nd official trailer of the upcoming Nintendo WiiWare game Furry Legends…. Enjoy!


Overturn Nintendo WiiWare Hands-On

We jump into our samurai mech and battle from across the Pacific in Studio Zan’s arena fighter.

Already released in Japan, Overturn is a mech-based arena fighter that is set to be released on Wiiware in North America and Europe in the near future. The premise is simple; pick one of the eight majestic mechs and fight against computer opponents in tournaments to unlock cool new weapons. Once you feel like you’ve got a good grasp on the controls and have customized your ultimate battle machine, you can take the game online and test your skills against three other players. One of the game’s best features is that it supports the Wii Balance Board, so you can pilot your mech with your entire body. We had the opportunity to play a couple of rounds against developers in Japan to get a feel for how the mechanics work.

Check out this multiplayer footage…

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Robocalypse: Beaver Defense Nintendo WiiWare Hands-On

We defend ourselves against the wrath of an angry beaver.

The wisecracking robots from the original Robocalypse return, this time on WiiWare as a tower-defense game. You don’t have to have played the game on the Nintendo DS to follow the story, which is written by SpongeBob SquarePants writers Jay Lender and Micah Wright. In Robocalypse: Beaver Defense, you’re defending your headquarters against a legion of robots that have been reprogrammed by an extremely intelligent and angry beaver.

Who’s Making This Game: The game is being developed and published by Vogster Entertainment, whic is headquartered in New York City and has development studios Moscow, Russia, and Ukraine.

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